﻿using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

namespace BearUtil.Hidden
{
    [NodeTintAttribute("#a60f21"), Title("结束")]
    public class EndNode : BearNode 
    {
        public override int type
        {
            get => (int) NodeType.END;
        }
        public EndNode()
        {
            isSaved = true;
        }
    }
}
